= 0 numerator | denominator : + a frame rate multiplier is used when the desired frame rate cannot be expressed as an integral number of frames per second. if not specified, the frame rate multiplier must be considered to be equal to some application defined frame rate multiplier, or if no application...
= 0 numerator | denominator : + a frame rate multiplier is used when the desired frame rate cannot be expressed as an integral number of frames per second. if not specified, the frame rate multiplier must be considered to be equal to some application defined frame rate multiplier, or if no application...
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speed up or slow down the full kinematic d design simulation and animation. you can cycle far faster than you can view. you can also, of course, increment the motion synchronized d model, step-by-step, using as many step increments per machine cycle as you like. oh, by the way, forget any thought of "frames-per-second...