Search Results for: Crude
{ if(random( ) > ) { dead = true; } else { trees.add(new tree(l)); } } } void draw() { nostroke(); fill( , ); ellipse(l.x, l.y, fruitsize, fruitsize); } } class coordinate { float x, y; coordinate(float x, float y) { this.x = x; this.y = y; } } info submitted by: jon_stutters views: first (fairly crude
{ if(random( ) > ) { dead = true; } else { trees.add(new tree(l)); } } } void draw() { nostroke(); fill( , ); ellipse(l.x, l.y, fruitsize, fruitsize); } } class coordinate { float x, y; coordinate(float x, float y) { this.x = x; this.y = y; } } info submitted by: jon_stutters views: first (fairly crude...
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