Search Results for: Wrist watches
personal digital assistant and interactive game consoles which allow the receiving party to interact with the platform, service or application. for purposes of this guidance, the term "mobile" refers to mobile phones and wireless devices (such as, but not limited to, portable game consoles , tablets, wrist
watches, etc.) which a user can call from and interact with, which require a subscriber identity module card or personal identifier for the user. all marketing communications content for mobile is covered by the code, which is technology neutral, just as it would be for any other medium. mobile web...
https://cdn.iccwbo.org/content/uploads/sites/3/2018/08/icc-guide-for-responsible-mobile-marketing-communications.pdf