Search Results for: Texturing machinery
fibres (malamine, polycarbamide, polyimide, trivinyl, vinylal...) carbon fluoro fibre polyamide polyester polyethylene polypropylene natural fibres cotton metal (steel, aluminium, silver, copper, gold...) craftsmanship transformation of yarns thread spinning (sewing yarn, embroidery yarn...) throwing texturing
fibres (malamine, polycarbamide, polyimide, trivinyl, vinylal...) carbon fluoro fibre polyamide polyester polyethylene polypropylene natural fibres cotton metal (steel, aluminium, silver, copper, gold...) craftsmanship transformation of yarns thread spinning (sewing yarn, embroidery yarn...) throwing texturing...
https://www.textile-annuaire.fr/adherent/15/amann-france
platform (a full scale of windows or proprietary d core) mobile platforms (wince, brew, symbian, and also proprietary d development) d technologies for pc and mobile platforms: object-oriented designanimation:skeletal animation, animation blending ,morphing, keyframe animation, facial animation. texturing
: basic, multi-texturing, mipmapping, bumpmapping and volumetric lighting: per-pixel, per-vertex, volumetric, radiosity, gloss maps ,lightmapping. scene management: octrees, portals, occlusion culling,pvs, k-d-trees, lod . shaders: pixel ,vertex terrain: splatting, clod. special effects: lens flares,...
http://www.cattechnologies.com/game-development
stellaris races, namely spaceships for one race in humanoid species pack and one class of spaceships for different races in apocalypse expansion; following detailed documentation and distinctive art creation pipeline involving such stages as blockout, high poly model, low poly model, unwrapping uvs, and texturing
stellaris races, namely spaceships for one race in humanoid species pack and one class of spaceships for different races in apocalypse expansion; following detailed documentation and distinctive art creation pipeline involving such stages as blockout, high poly model, low poly model, unwrapping uvs, and texturing...
https://www.n-ix.com/game-vr-studio/case-study/stellaris-game-art-grand-strategy-game/